

- #Tomb raider games in order movie
- #Tomb raider games in order series
- #Tomb raider games in order ps2
This was the game that we had wanted from the sixth generation of consoles. Part of what made “Legend” so impressive was “Angel of Darkness’” failure. Her characterization was also particularly strong as the plot revolving around her mother felt more personal than anything that came before. Lara controlled beautifully in and out of combat, with the addition of slow motion aerial attacks feeling extremely satisfying when fighting groups of enemies. The globe-trotting plot features locations like Tokyo and the Himalayas, which looked spectacular at the time. While it’s naturally more linear and not as graphically impressive as “Underworld,” it was an absolute joy to play.
#Tomb raider games in order series
Which is probably why we ran straight into all of the game’s traps.Ĭrystal Dynamics’ first entry in the series was a terrific revitalization of the character. A stamina bar with a sprint feature was groundbreaking at the time. Also, by this point Core hadn’t run out of ideas. And the game’s puzzles were just as great as they always were.

But it replicated how deadly Lara’s adventures to dangerous locales would really be. This played into one of the features that made it more difficult: open areas filled with lots of hazards that can kill you in seconds. The team used an upgraded version of the engine from the first two games, which allowed for stronger graphics and more detailed environments.

#7: “Tomb Raider III: Adventures of Lara Croft” (1998)Ĭore’s third entry is, by far, the most difficult game in the series. Although the new melee combat system was hit or miss, gunplay made facing hordes of enemies incredibly fun as Lara could now fire at two separate targets. Exploring and puzzle-solving, while sometimes hindered by wonky camera angles, was still top notch. With its own brand new engine and a plot that revolved around Norse underworlds, the game’s environments looked better than ever.
#Tomb raider games in order ps2
The studio produced a trilogy before feeling the need to reboot Lara a second time, the finale being “Underworld.” And unless you played the Wii or PS2 versions, “Underworld” was a pretty solid outing. With the critical failure of “Angel of Darkness,” Eidos gave the keys to the “Tomb Raider” kingdom to Crystal Dynamics. Which is why the team secretly decided to kill Lara off. Core Design had grown tired of its yearly output and struggled to come up with new directions for the character. However, it’s still easy to see the game’s cracks. The developers implemented subtle changes to Lara’s movement mechanics, such as rope-swinging across gaps, as well as a bit of non-linearity to its level designs to keep things fresh. The setting was well implemented and exploring Egypt’s temples was a blast. Set primarily in Egypt, “The Last Revelation” follows Lara after she accidentally frees the Egyptian God Set who has apocalyptic plans for Earth. #9: “Tomb Raider: The Last Revelation” (1999) This is especially the case considering the PS2 was already out by release. The series had also begun to show its age with barely any new mechanics outside of a grappling hook. It’s an interesting concept, but with nothing to tie the three together it didn’t exactly get players invested.

The plot follows three of Lara’s allies telling post-memorial stories to honor her. This bred a lack of passion, which is apparent in the final product. Core Design was forced by Eidos to continue the series after having seemingly killed Lara off in the previous game. “Chronicles” didn’t have quite as many issues behind the scenes as “Angel of Darkness,” but it’s still one of the weaker entries and the worst-selling of the franchise. But despite strong sales and a unique plot, the poor reception ensured those would never happen. Because of this, the game launched with multiple bugs and without certain locations and story elements.
#Tomb raider games in order movie
And publisher Eidos Interactive didn’t help by then forcing the game to release alongside the latest movie to double-dip on marketing. Original series developer Core Design had split into two teams: the experienced worked on 2000’s “Chronicles” while a new team worked on “Angel.” A lack of leadership and struggles for developing on the then-new PS2 led to scrapped work and severe delays. The game suffered from a very rough development period. #11: “Tomb Raider: The Angel of Darkness” (2003)Īnyone who’s played this black sheep won’t be surprised to find it at the bottom of the list.
